﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace HexTileBoard
{
    public class Quadtree : QuadtreeLeaf
    {
        /// <summary>
        /// 
        /// </summary>
        /// <param name="_boundingBox">The bounding box is 1-unit high, and only concerned with X/Z variables to simulat a quadtree.</param>
        /// <param name="_nodeDepth"></param>
        /// <param name="_treeDepth"></param>
        public Quadtree(BoundingBox _boundingBox, int _treeDepth)
            : base(_boundingBox, 0, _treeDepth)
        { }
    }
}
